Independent UK game studio

We build games with you, or for you.

We design and build mobile games, set up generative AI art pipelines, and step in as a fractional CTO or senior engineering help, for a sprint or a whole project. We make our own games and developer tools too.

250M
player accounts on products we've worked on
25+ yrs
across games, mobile and live-ops
FT 1000
fast-growing companies we've helped build
Services

The whole build, or just the parts you're missing.

Design, engineering, generative AI and senior leadership, for a sprint, a milestone or a whole project. You deal with the people doing the work.

Build

Mobile games, designed and built.

We design and build casual mobile games end to end, or add senior help to your team for a feature, a port or a backend lift. That covers a brand commissioning a game, a studio that needs a build partner, and a team short on senior hands.

Game builds

  • F2P design, monetisation and meta loops
  • Backend, infra and live-ops engineering
  • iOS, Android and web launches
  • Prototypes turned into production games

Co-development

  • Feature builds inside your team
  • Ports across Unity, Unreal, Godot and HTML5
  • Two-week discovery sprints
  • Vibe-coded prototypes made production-ready
Generative AI

AI art pipelines and AI characters.

Pipelines built from your art direction for 2D, 3D, video and text, with your art directors approving what ships. Narrative AI characters designed around your IP. Help rolling new AI tools out to art and dev teams.

Leadership and rescue

Fractional CTO and rapid response.

A senior CTO or engineering lead a few days a month or in full-time blocks. Data pipelines and live-ops analysis. Senior engineering help for crashes, outages and compliance problems when production goes sideways.

Every service, in more detail
Our tools

Tools for game development.

SCUA for scripting and live-ops. Grixel for versioning code, art and large files. Both are in early access, with full documentation at scua.dev and grixel.dev.

Our games

Falls Of Fortune. A resort to rebuild.

A casual social-casino game about restoring a forgotten lakeside resort. Coin pusher, slot spins, card sets and friendly rivalries, from a team that's shipped to millions of players.

  • iOS
  • Android
  • Web
  • PC
More on the game
Coin pusher

Coin pusher

Drop a coin, tip the pile, collect the prize. Always there, whatever else you've unlocked.

Slot machine

Slot spins

Energy-fuelled spins, rival raids and card drops that loop back into the pusher.

Card collection

Card sets

Trade with friends to complete fortnightly sets and unlock rewards.

Resort building

Resort building

Repair the hotel, grow a country club, then defend it from rival players.

The car physics sim: an orange race car mid-corner, with live tyre temperatures and telemetry traces on screen
Experiments

A race car, simulated from first principles.

A side project to see how far current AI models go when someone with industry knowledge steers them. Tyres, suspension, engine and differential are all modelled physically, the engine sound is synthesised from the simulation, and everything on screen apart from the logo and font is generated in code, car included.

  • 2,000 Hz physics
  • 120 telemetry channels
  • Physics-driven engine audio
  • Built with Fable 5.0 and Astra
Blog

Recent posts.

Build notes on our tools, our experiments and Falls Of Fortune.