Blog

Notes from the studio.

What we're building and what we learned doing it: our developer tools, our AI experiments and Falls Of Fortune.

  1. A race car simulator, built by steering AI

    Version two of our AI-built car physics sim: graphics generated in code, a reworked AI driver, tyre model fixes and a 120-channel telemetry workbench.

    Read post
  2. Version control for the files that don't fit

    Grixel keeps the Perforce shape and fixes the storage: one server for code, art and training data, partial checkouts, and a record of which tool and model made each change.

    Read post
  3. SCUA, a scripting language for live-ops games

    SCUA is the scripting language we built for live-ops games: contracts that report every failed condition, player state that saves without serialisation code, and number types picked for game economies.

    Read post
  4. The slots are in

    Big day. The slot machine is officially in the build. This isn't a side feature. The slots and the pusher feed each other. Land an attack symbol on a spin and you can raid a rival's resort and walk off with their cash…

    Read post
  5. Talking coin pushers

    The coin pusher is the engine of Falls Of Fortune. Drop a coin in. Watch it tip the pile. Walk away with tickets, little prizes, quest items, the odd collectible card. Then go again, because honestly, who stops at one…

    Read post
  6. Time to start collecting

    Cards are in. And you're going to want all of them. You'll pull cards from the pusher and the slots, then build them into sets. Trade with your friends to fill in the gaps, because not every card lands for every…

    Read post
  7. Meet Maggie. We've got a resort to fix.

    Maggie Wilson has inherited a wreck of a resort. The hotel's falling apart, the grounds are overgrown, and someone's got to bring it back. That someone is you. Start small. Patch up the old hotel. Get the lights back…

    Read post
  8. What we're actually making

    Falls Of Fortune is a casual game with social-casino mechanics under the hood. If you've enjoyed the relaxed pace of Monopoly Go! or Coin Master, you'll find your feet quickly. Ours is built around a coin pusher and a…

    Read post
  9. Hello and welcome

    Welcome to the studio blog. We're a UK team, and this is where we'll share what we're working on and what we're learning along the way. You can expect: News and updates on the games we're making Design notes and the…

    Read post
  10. Teasers incoming

    Heads up. We're going to be sharing teaser images of Falls Of Fortune over the coming days. First proper look at the world we're building. Follow along so you don't miss them.

    Read post
  11. New site is live

    Welcome to the new home of Unabated Games. News on Falls Of Fortune is coming soon. Bookmark us, follow along, and we'll see you back here.

    Read post